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To be honest, this is our type of game, especially because it plays well for two and in under an hour. Promoting also does double duty in serving as an alternative to Devouring (since some decks don't even feature the Devour mechanic) to thin your deck of suboptimal starter cards. I’ve always pushed hard to get promoted/trash cards to manipulate and winnow my deck because of this.
Tyrants of the Underdark Review | Board Game Quest Tyrants of the Underdark Review | Board Game Quest
Control of these strongholds will often vacillate between players resulting in a war of attrition that feels petty and inconsequential. The half deck market is a great way to mix up your game, as the card abilities will change how people play the game. Tyrants of the Underdark is the perfect game for those seeking a change from their usual ‘hero’ role.of all deck building games, is to collect the most victory points (VPs) by the end of the game through board control, spy networks, assassination, and manipulation.
Tyrants of the Underdark | Forgotten Realms Wiki | Fandom
If my math is right, that's 15 possible combinations (it's probably wrong, but there's a lot of possibilities is my point. The rulebook is often the first experience a player has with the game, so if its indecipherable, it's unlikely to lead to a positive experience.It was a Wizards of the Coast title similar in production and format to the trio of designer’s prior accomplishment, Lords of Waterdeep.