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Dice Men: The Origin Story of Games Workshop

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In the backwards view of history this newsletter is adorable in its naivete; it’s suggestive of a group of enthusiasts getting in miles over their heads playing at running a company which will be lucky to survive its first year, never mind eventually grow into a multinational.

A gorgeous chunky volume with lots of images depicting the era being described by Sir Ian taking me back to my early Fighting Fantasy days and graduating to tabletop games like Battlecars at school. This third song is the same as the first, but the reward for Bryan is even more dramatic; he first becomes part of a joint operating board, then group managing director. Chapter 9 is where Dice Men really picks up for me: the development of Citadel Miniatures and then on to Warhammer Fantasy Battle and 40K.You haven’t given any thought to finding anyone who could succeed him, and he knows that too, and your plan for how to keep him on side when he resigns the third time is to promise you’ll let him run the company, which is what he wanted to begin with.

But anyone still having flashbacks to those 14-hour sessions at a friend's basement will know what I am talking about. In 1982, with Steve Jackson, he wrote the first of the Fighting Fantasy™ Gamebooks which eventually sold over 15 million copies in 23 languages.Nevertheless, the book still gives an impression of faint surprise at how things went, as if events just overtook Livingstone and Jackson and the company was swept out from under their feet. Make your own decision but I think there are a lot of people who are going to enjoy this, overall I did. The stories highlight the difficulties in managing multiple products and companies, as well as handling the personal relationships that exist around business, helpful when old business partnerships are renewed. I don’t think this will have particularly wide appeal, but then I’m also not sure it was really intended to.

The subsequent two occurrences both follow this pattern – Bryan wants more time and cash spent on Citadel and isn’t getting his way, he forces the issue with a resignation, and Livingstone and Jackson fold. It wasn’t too hard to convince him to stay on by promising him we would back him when the time came for us to step down on condition that he was willing to be part of an enlarged operating board in the short term. O livro é maravilhoso, qualidade ótima e item obrigatória pra quem gosta de saber mais sobre a história do hooby.First, the fact that such an amateurish, if enthusiastic, operation would never be able to find its feet nowadays. Pure nostalgia, although I suspect that if you aren't "of a certain age" where the names and games and atmosphere of this book are directly relevant to your life then you will find this less than exciting, and probably actually boring. To my understanding the book is now on general sale, but it was originally funded through Unbound, a crowdfunder for boutique publishing like this.

It’s an annoyance more than a major issue, and as already stated it’s probably the best choice for trying to make sense of what the company was doing in those early days, but it can make for a slightly surreal reading experience and I suspect a more tightly-edited book might have moved some of these sections around or more explicitly linked them. As another reviewer has commented, the writing style is rather flat and a clear decision was made to favour broad overviews rather than anything particularly probing. When Ian arrived home later that evening we excitedly told him of our plans, but it took him about 10 days or so to come around to the idea, following much cajoling, mainly by Steve.The first sets the pattern, as he resigns from Citadel and is replaced for a few months before he’s asked back, with significant assurances about allocation of resources i. I would've loved to get even more on the decision-making process and more hard numbers on the growth of the company, but the book gives a decent picture. What amazes me is how many of the personalities involved in GW’ sphere of influence either came from, or moved onto, other projects and companies which I also love. They started dabbling in inventing their own games too including the Warhammer Fantasy Role-playing Game. They make an effort to hold on to half their shares each, which is firmly rebuffed, and that’s that.

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