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Bananagrams - Cobra Paw - Board Game & Taco Cat Goat Cheese Pizza - Card Game

£9.9£99Clearance
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After the dice are rolled, all players must try to snatch the one stone with the pattern that matches the dice. The Catnippon Dice are bigger than usual D6 and have a really nice feel to them. They feel particularly sturdy and yet nice to hold and roll. The Clawfuku Stones are equally weighty with their pleasing little dimples and bold symbols. The first thing you might notice about Slide Quest are the funny little plastic handles attached to each side of the game’s box, these are what the players will be using to move their little hero figure across the board. Unlike in Flip ‘em Up! - another fantastic dexterity board game that involves artful sliding - Slide Quest has its players controlling the board rather than moving the actual character token.

There's traps, twists and turns as you take actions with your cards to compensate for the new threats the game lays in your way, dodging danger and cutting through the jungle to the treasures beyond. Maybe Indy wouldn't have been so grumpy if all archeology had been this fun. However, there is a limited number of tiles available and the game ends once a player has successfully created their grid, so everyone is going to have to be on the ball if they want to collect the most points possible. This is what makes Kingdomino a great family board game, as it involves a lot of player interaction and the desired amount of conversation to make for a really fun time for everyone involved. It is inevitable that players will strike at the wrong stone after the dice have been rolled. A player who does so is shamed, and cannot claim a stone on this turn. Colourbrain is a very kid-friendly game, but one that'll still give adults a run for their money. The actual nature of it couldn't be simpler - just a series of questions about colours, in which you'll have to spend cards to answer. What colour is Mr Bump? What shade is the lid on a Marmite jar? Are you sure? Think hard, the match might depend on it. Defeat dark wizards, learn ancient magic and pass exams in this excellent licensed game Hogwarts Battle rises above other licensed tie-in games to become something truly special.

Game Play

The game’s fast playing time and fantastic components are only let down by the fact the dominos and dice come in a box that is both overly big and pretty rubbish, with an egg box-style insert. In a nice fabric bag or the right compact travel case, this could be an essential travel game for a frantic few minutes. For us, it’s worth the extra bit of effort.

Unlike some of its contemporaries Machi Koro keeps gameplay and decision-making simple, with players looking to complete landmarks and buildings by rolling dice and spending money. On each player’s turn they’ll choose to roll either one or two dice with the aim to score a total that matches the number attached to one of their buildings, which will then activate that building’s effect and benefit its owner. However, players will have to be cautious about how many dice they choose, as any numbers rolled also apply to their competitors’ buildings as well. As player cities grow to include more and more buildings the risk of rolling an opponent’s number becomes greater. Build a precarious tower, and prove your constructive skill The spiritual successor to Jenga, Crazy Tower is a building game that pushes for skill and precision. The game lasts until one player has collected some agreed upon number of tiles. The game suggests 6 tiles for a 3 to 6 player game and 8 tiles for a 2 player game. Obviously, this could be adjusted if you wanted the game to last a little longer or run a little shorter. Thoughts Played with sets of five dice and a collection of cups, Perudo has players shaking their dice within said cups - which is an incredibly satisfying feeling, by the way - before rolling them onto the table in the most controlled fashion possible without their opponents seeing the result. Once all the dice are safely hidden underneath each player’s cup, everyone has a peek at what they have rolled and take it in turns to bet how many of a certain number they think everyone (including themselves) has rolled in total amongst the group. One player is invited to start the bidding, with the next player needing to increase either the value or the number of dice rolled. For example, someone might claim they think that there are four fives in total, so the next player would have to call either five fives or four sixes if they wanted to stay in the bid.

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Sure, the aesthetics of Potion Explosion might seem a little less than original, as players take the role of students in the "Horribilorum Witchcraft Academy for Witches and Spiritual Wizards" (no, really), but it's a great game nonetheless. It's all about mixing and matching ingredients to make potions to help pass the exam, with the coveted Apprentice of the Year award up for grabs to the best player overall. Potions you make could be submitted for the test, but you could always use their effects to try and give you an edge to make something even better. Family board games with city-building themes can often seem a little overwhelming and perhaps not the most accessible choice for younger audiences - getting your five year old to play Cities: Skylines may be a tad ambitious. However, there ways for less experienced players to bask in the glory of growing their very own metropolis - one of them being the adorable and accessible board game Machi Koro. Bearing an appealingly bright Japanese setting and plenty of elements to excite children - theme parks, bakeries and cheese factories, to name but a few - Machi Koro sees players fulfilling their mayoral duties by attempting to expand the city and support its citizens. A beautiful game about caring for lovable pandas and growing them delicious bamboo Any game is better with pandas. Takenoko is no exception. Colour us interested then. It might not be a tactically-rich game, so to speak, but it's well-paced and enjoyable. Nothing eats up a Sunday afternoon as effectively and enjoyably as Colourbrain, even if it makes you question the hue of everything you ever saw. The Cobra Paw tournament derives from an ancient stone-snatching game called Clawfuku, believed to have been invented by a mysterious rogue known as Phee Lion. Phee Lion’s paws were so fast that when he snatched a stone, a terrible wind would rise up wreaking havoc and turmoil to all who stood in his way. He abused this power to take control of the land. Fear and hatred spread far and wide. It was a sad time.

With its three-minute time limit and the bizarre ruleset, Magic Maze is a fast-paced and chaotically fun experience that’s incredibly easy for everyone to get their heads round. Remove one to five planks from the pool. When the dice roll one of these patterns, the first player to shout "Cobra Paw!" gets to take a stone from the pool. Slide Quest also requires a surprising amount of communication between players, with everyone needing to occasionally stop what they’re doing and discuss who needs to do what next. All this collaboration makes for a very effective family bonding exercise and could do a lot to bring everyone together - if only for an hour or so. Players must snatch with just one paw. A combatant may roll with one paw and snatch with the other, however, two-paw snatching is forbidden.

A narrative odyssey set in a fairytale world A spirited game with an emphasis on narrative, story time was never so much fun. It is a frantic game which tests reactions, dexterity with a little bit of memory too. I do find myself getting in a zen-like state as I try and see all the stones rather than flitting from tile to tile. That’s my inner ninja trying to escape. I’m beginning to think I am close to mastering the Cobra Paw! The components are few, but they are absolutely lovely. The dominos are delightfully weighty and engraved with abstract symbols that match a pair of equally chunky dice that clunk along the table with a gleeful heft. Once the dice stop, everyone tries to snatch the matching domino – helped by the addition of a dimple in the middle of each piece.

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