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Gigabyte M27Q 27" 170Hz 1440P -KVM Gaming Monitor, 2560 x 1440 SS IPS Display, 0.5ms (MPRT) Response Time, 92% DCI-P3, HDR Ready, FreeSync Premium, 1x Display Port 1.2, 2x HDMI 2.0, 2x USB 3.0

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On the flip side, while the contrast was low, the color gamut results were pretty good, as Gigabyte M27Q X registered 100% of sRGB coverage, 96% of Adobe RGB, and 93% of DCI-P3. These are better results than some other QHD monitors we’ve looked at, like the Razer Raptor 27. If you run multiple PCs, an included KVM feature has a USB-C input that can provide power, video and peripheral support. And with two HDMI 2.0 and a DisplayPort 1.4, you can run 10-bit color and HDR up to the full 240 Hz. The M27Q X is a full-featured display that looks to provide an ideal balance of resolution and speed. Assembly and Accessories A good resolution and comfortable pixel density for work and play, a comprehensive OSD with accompanying software and height-adjustable stand

HDR is usable in Windows with very little change in color and contrast from SDR. If you need to leave HDR on for video or gaming, it’s perfectly fine for productivity apps. Some monitors wash out the Windows desktop image in HDR, but the M27Q X does not. The stand is very solid with firm movements. The vertical movement has subtle detents, which make it even more positive. You get a 5.2-inch height adjustment plus -5 and 20-degree tilts. There is no swivel or portrait mode. Thankfully, we didn’t encounter any play or wobble when moving the M27Q around. It is very well-built. As above but gamma reduced further for some shades and raised elsewhere. Image balance a bit ‘off’ overall due to wonky gamma handling here. Slightly less of a cool tint. Whilst mild fringing could be seen in places for similar reasons in games and movies, nothing jumped out at us in such situations. And we certainly don’t feel the BGR subpixel layout, specifically, had a significant impact there. Remember that games and video content are not optimised for any particular subpixel layout and BGR is not uncommon on TVs. The overall conclusion here is that most people won’t notice these fringing issues or find them bothersome if they do. They aren’t all that widespread nor are they extreme. Compared to some of the subpixel-related issues we’ve come across we really feel these issues are minor. Text and fine edge clarity issues related to split subpixel arrangements on some VA models ( example) or fringing due to chroma subsampling usage ( example) are far more significant. Nonetheless, some users will still be bothered by the fringing issues observed here. We’d again stress that most users won’t find them bothersome or noticeable and shouldn’t be put off by their existence. Most users find a brightness level of 120 – 150 nits suitable for a dark room, so this won’t be an issue unless you’re used to quite dim displays (most monitors can get as dim as 30 – 50 nits).The streamline appearance represents the simplicity of the GIGABYTE gaming series design philosophy, Our suggestions regarding use of VSync also apply, but you’re using Nvidia Control Panel rather than AMD Radeon Software to control this. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’). Further up the screen the screen strobe crosstalk appears in front of the object. This becomes fainter and eventually disappears a bit further down. For the more central regions of the screen the strobe crosstalk becomes displaced behind the object, becoming increasingly bold further down the screen until it eventually melds into the main object. Making the object appear doubled. Whilst the strobe crosstalk isn’t too strong centrally, and this is the main area of the screen you observe when immersed in something like a competitive FPS game, it is still visible in some central regions and very strong lower down. There’s also that pesky overshoot throughout the screen and some additional issues to consider, as we explore a little later when we provide subjective analysis of this setting. The entire materials provided herein are for reference only. GIGABYTE reserves the right to modify or revise the content at anytime without prior notice.

As usual we tested a range of game titles using AMD FreeSync and found the experience similar in all cases. Any issues affecting one title but not another suggests a game or GPU driver issues rather than a monitor issue. We’ll therefore simply use Battlefield V as an example for this section. The in-game graphics options are flexible enough to allow the full VRR range to be assessed. Our Radeon RX 580 isn’t a very powerful GPU, so maintaining 170fps at the native WQHD resolution is difficult. Even with graphics settings set to ‘low’, it was common to see dips significantly below this and at many points the average frame rate closer to 100fps. Without a VRR technology like FreeSync, even the slightest dips below 170fps would cause obvious (to us) tearing if VSync was disabled or stuttering if VSync was enabled. Sensitivity to tearing and stuttering varies, but for those sensitive to it the technology is very nice to have.

The greyscale gradient appeared quite smooth without obvious dithering or strong banding. There was minor banding for some darker shades but this was only slight and didn’t cause any clear issues in other testing. Besides the standard image adjustments (brightness, contrast, color temperature, aspect ratio, etc.), the Gigabyte M27QP also offers some advanced tools, including gamma, sharpness, 6-axis hue/saturation and Color Vibrance settings. Die Begriffe HDMI, HDMI High-Definition Multimedia Interface, HDMI-Aufmachung (HDMI Trade Dress) und die HDMI-Logos sind Marken oder eingetragene Marken von HDMI Licensing Administrator, Inc. Once you connect the monitor to your PC via a USB cable, you can use the Dashboard feature, which can show your system performance (CPU/GPU fan speed, utilization, etc.) on the screen. Design & Connectivity

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