276°
Posted 20 hours ago

WizKids WZK71818 Dungeons and Dragons: Temple of Elemental Evil Board Game

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Uethym wrote: A lot of the tiles spawn multiple monsters, more of the monsters have two wounds, and the average XP for each is greater. This had a huge effect on feel for our group. The old Ravenloft strategy of exploring as frantically as possible to avoid Encounter cards got us massacred here. We found it better to clear down to 1-2 monsters before advancing, and the increased XP from so many kills allowed us to cancel the harsher Encounter cards accrued from not exploring. It felt more like a regular dungeon crawl than a mad dash for the finish, while still keeping some time pressure.

At some point in this battle, Serten, cleric of Saint Cuthbert and member of the Citadel of Eight, was slain. The Citadel was notable for its absence at this pivotal moment in the history of the Flanaess, and their failure to take part in the Battle of Emridy Meadows contributed to the group's decline and eventual disbandment. Each player selects a hero, such as a fighter, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal, from retrieving a relic to slaying a large boss monster.Not a problem though, the Ranger simply spent the money to level up the Berserker at the end of the game. The module is intended for first-level characters, who begin the adventure "weary, weak, and practically void of money". [3] They travel to a town with a reputation as having a great opportunity to earn fortunes and to defeat enemy creatures, but also to lose one's life. [3] While the town initially appears hospitable, the characters soon learn that many of its inhabitants are powerful spies for minions of evil. [3] Each player selects a hero, such as a fighter, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added.

Wizards of the Coast also published a sequel to the T1-4 adventure in 2001, the 3rd Edition module Return to the Temple of Elemental Evil. The game thus scales itself with more players: each additional player means more encounter cards. In addition, if you play the game with its 13 scenarios as a campaign, the game self-adjusts in difficulty: the more successful you are, the more dangerous encounters and monsters get added to future scenarios. If you barely succeed, then less dangerous encounters get added, and you also get more treasure to spend to upgrade your characters and buy items. If you fail completely, you get to keep the treasure, but you also have to replay the scenario. I can see scenarios under which this gets you into a death spiral and then you'd have to replay the campaign and start over. It also helps to avoid the boss-player problem that’s such an issue in co-operative games. Each player has their own set of powers and controls their own movement and monsters. They can do whatever they like. Yet the standard balance of abilities across D&D character classes encourages true co-operation. Tanks can tank, but it helps if there are Mages for missile fire and Rogues to bust traps. Temple of Elemental Evil includes multiple scenarios, challenging quests, and co-operative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.The Temple of Elemental Evil board game features multiple scenarios, challenging quests and cooperative game play designed for 1-5 players. Each quest can be played in an hour or less. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.' The rulebook itself is long, but the cards themselves have very clear text, so once you understand the mechanics of combat and movement, the actual gameplay is simple, although it’s time-consuming with multiple players. The miniatures themselves are a bother, as they’re hard to distinguish—you need an electron microscope to read the titles on the undersides of the figures’ bases—and take up a ton of space in the box; I’d have been happier with tokens for monsters instead of these figurines. My initial thoughts were based upon the powers selected. There are ranged powers which negate these comments entirely. The sorcerer appears to be a slightly less effective Ranger in exchange for a wide area effect option.) While this is not really classic roleplaying, neither is it a classic board game. It takes elements of both and combines them with randomized elements to make a fantastic and fun hybrid which I think is a unique experience. And one major advantage it has over other games is that it can be played by a single player! After all, it can be hard to find a group of players where everyone can agree on a DM. In this game, the monsters and villains have pre-programmed instructions of how they behave under certain conditions. Just follow the instructions which fit the current state of the game. The game does come with a ton of fiddly bits. There's a load of miniatures, multiple dungeon tiles that fit together like a puzzle piece, and a couple of rulebooks. There are also character cards, condition markers, hit point markers, and a set of character cards for each character. And of course, the trade-mark d20. We spent a happy hour punching out all the counters, sorting the cards, putting the minis into various zip-loc bags, and then proceeded to play the game wrong once before finally figuring it out.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment