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Games Workshop 99129915043" Start Collecting Daemons of Tzeentch Miniature

£9.9£99Clearance
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About this deal

The first thing that sets the Thousand Sons apart is their Cabbalistic Rituals. Every turn, during your Psychic Phase, you will generate Cabal Points for each of your units that still live and exist on the battlefield. These must be spent during the Psychic Phase they’re generated in, and you can spend them in a variety of ways. These range from making a psychic power immune to being denied, through to inflicting extra mortal wounds on top of a damage-dealing spell like Smite. Ouch.

Also I really haven’t gone into too much detail about Agenda’s or Destiny Dice, but these are all things that are really worth exploring a bit later.

Army Strengths

Horn of Nurgle’s Rot – Nurgle. Roll a D6 every time the bearer kills an enemy in the Fight phase within 7″ of a friendly unit of Plaguebearers. On a 4+, you get to add a Plaguebearer to that unit. You’ll need to spend reinforcement points if you want to go above the starting total, but this can be OK. The major issue is that Nurgle Daemons tend to rely on their characters for buffs and not kills, and large plaguebearer blobs are a thing of the past. C+

Tome of a Thousand Poxes – This model knows one extra power from the Nurgle discipline and each time you attempt to manifest a power, if the roll is 7, then the power can’t be denied. This notably doesn’t let you actually cast an additional power, and while the “can’t deny” clause is neat, your odds of rolling a 7 on 2d6 are only 1 in 6, making it a bit underwhelming. C+

Mortals

Mike P: While the Khorne, Tzeentch, and Nurgle loci are more “nice to have” than worth building around, the Slaanesh locus is mandatory for lists going heavy on Slaanesh Daemons. The extra d6” threat range gained from advancing and charging gives you the option to semi-reliably make turn 1 charges, and makes it much harder for your opponent to keep units safe all game. Relics Where this warband will struggle are the missions in which you have to defend a certain group. Splitting a horror will count as your warrior being taken down, so be ready to play cat and mouse and bombard your enemies with your magic missiles. Contents: 1 Lord of Blights (Hero), 5 x Putrid Blightkings, 2 x Pusgoyle Blightlords (Batteline if Lord of Blights is General) / Lord of Affliction (Hero) Marshalling his magical forces, he used all his power to send a message through the Immaterium to his father, the Emperor of Man. To say this didn’t go to plan is quite the understatement. Not only did he cause the deaths of millions on Terra as he fought his way past his father’s psychic defences, he inadvertently tore a warp rift into the throne room itself, letting the forces of Chaos in with him. This didn’t just anger the Emperor; at a single stroke, it ruined plans he had been pursuing for millennia. Suddenly, the bright, ascendant future the Emperor had envisioned for humanity was lost – and it was all Magnus’ fault. A couple of boxes of these serve a great core to a Cities of Sigmar force, and brave converters can take the extra Warden King and convert it into a Runelord for some anti caster potency and buff potential.

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