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Rage Racer (PS)

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You can pretty much sum up Ridge Racer as a franchise into two eras: the games that came before the launch of the PSP, on the PS1 and PS2, and everything that came after. The games of the before times each tended to be wildly different, with unique progression structures and gameplay. But after Ridge Racers on the PSP, Namco more or less repeatedly iterated upon the same formula until the end. The declining relevance of arcade racers throughout the aughts probably had something to do with that. Ridge Racer [a] is a racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, Ridge Racer (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation two years later as a launch title. It was met with several sequels and spin-off games for multiple platforms, the latest being the mobile game Ridge Racer Draw & Drift (2016) with the latest mainline game being Ridge Racer 7 (2006). Gameplay involves the player racing against computer-controlled opponents to be the first to finish in a race. Drifting is a core aspect of the series, and is used to keep speed while turning corners. Lizard Bulldog (Lizard Tempest in Japanese version) (Grade ?) - 2,836,800 e.g. (Only provided with manual transmission) Rage Racer is an arcade-style racing game developed exclusively for the PlayStation by Namco, creators of the Ridge Racer and Pole Position series. The fact that she is the final boss in Ridge Racer 3D may imply that she herself is also a competing racer, or was once the champion of the Ridge Universe/Ridge State Grand Prix racing series.

Rage Racer [b] is the third title in the Ridge Racer series of racing games on the PlayStation. Developed and published by Namco, it was released in Japan on December 3, 1996, with releases in the U.S. and Europe following in 1997. It was the first game in the series to feature a CGI animated introduction, and introduced a new "mascot", Reiko Nagase. [2] R4: Ridge Racer Type 4 (1998) was released for the PlayStation, titled Ridge Racer Type 4 in Europe. It marks the debut of racing teams, which became a core aspect for all games to follow, and is the first in the series to use Gouraud shading for its graphics. Multiplayer modes are also present, being displayed in a split-screen orientation. In 2018, it was released as one of the built-in games on the PlayStation Classic mini console. [5] Fahey, Mike (3 December 2013). "Ridge Racer Stops Trying To Launch Consoles". Kotaku. Gawker Media . Retrieved 3 December 2013.In Ridge Racers 2 and Ridge Racer 3D, an error exists between Mythical Coast and Union Hill District where there exists a piece of road that does not match up between the two courses, despite this portion of the map supposedly being shared by both courses. a b "Finals: Rage Racer". Next Generation. No.32. Imagine Media. August 1997. pp.116–17 . Retrieved July 25, 2021.

McNamara, Andy; Storm, Jon; Anderson, Paul (February 1997). "Rage Racer [JP Import]". Game Informer. No.46. FuncoLand. Archived from the original on October 21, 1997 . Retrieved July 26, 2021. The 2011 Vita title was negatively received for various reasons, whilst the latest console game, Ridge Racer Unbounded, was marked with a departure from the drifting style and mechanics of what the series is known for, experimenting with a more destructive style similar to the Burnout series, although Ridge Racer 3D, a launch title for the 3DS, was better received compared to Vita and Unbounded. The game was never as popular as its previous main titles and never had a Japanese release either. All of the 'standard' cars can be upgraded, with the cost increasing greatly from one grade to the next. The highest level to which the cars can be upgraded is Grade 5. This means the Assoluto Ghepardo cannot be upgraded, as it is a Grade 5 car as standard. Car racing games have been a staple gaming favorite for decades. Over that time, developers have experimented with the genre and innovated to please a discerning modern audience.Ridge Racer is a spiritual successor to Sim Drive (1992), a racing simulation game met with a limited release in Japanese arcades using an actual body of a Mazda Eunos Roadster. Originally meant as an F1 racing game, similar to Namco's own Pole Position and Final Lap series, it was instead replaced with racing on mountain roads, a popular trend for Japanese car enthusiasts at the time. The PlayStation version was a launch title for the console and an astounding success for both Namco, prompting the creation of several sequels for arcades and home platforms. After Namco merged with Bandai in 2005, the series would become exclusive to consoles and later mobile phones. Several games in the franchise were released as launch titles for consoles. Dr. Moo (July 1997). "Rage Racer Review". GameRevolution. CraveOnline. Archived from the original on June 13, 1998 . Retrieved July 25, 2021. Ridge Racer (1993) is the first entry in the series, originally released for arcades and running on the Namco System 22 arcade system. A PlayStation conversion was released in 1994 and 1995 as a launch title for the console. Two other versions of the game were released for arcades: Ridge Racer Full Scale, which featured a replica Eunos Roadster that the player sat in to control the game, and Ridge Racer: 3-Screen Edition, which used three different monitors to provide a peripheral vision effect, similar to Namco's earlier game Driver's Eyes (1991). A Japanese mobile phone version was released in 2000. The game was also released for J2ME in 2006 and Zeebo in 2009.

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