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Asmodee | Takenoko | Board Game | Ages 8+ | 2-4 Players | 45 Minute Playing Time

£9.995£19.99Clearance
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The goal is to cultivate beautiful gardens by commanding the Imperial Gardener, while the Giant Panda wistfully devours all the bamboo it can reach. Who doesn’t love bamboo devouring Pandas? The Imperial Gardener, that’s who. Components There is also a bit of a tug-of-war between the gardener and the panda. The gardener grows and the panda destroys. This is another way a player can effect another player’s objectives. You might spend a good amount of time growing the green bamboo, only to have the panda zip on over and eat it. This helps keep the game in a great balance where one strategy can’t dominate the game. Each of the other players actions can influence what you were planning on doing your turn. It is this bit of balance that helps to make Takenoko such a great game. Each player gets 2 actions per turn and are marked off on their playe rmat with these action markers. Each player totals the points indicated on their objectives completed during the game. Any cards still in hand have no value.

The player gains an additional action. This action must be different from their two regular actions. Rain Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. Gardener objective cards require certain colours of bamboo (sometimes with certain improvements) to be grown to various heights. The player with the highest score wins the game and receives the congratulations of the Emperor. In case of a tie, the player with the most points on the Panda objective cards wins.

“Bamboo sprout”

Takenoko falls on the lighter side of euro games. The game plays in about 45 minutes and the strategy isn’t incredibly deep. It should be fairly obvious what needs to be done on your turn. Some of the heavier euro games have you thinking multiple turns in advance as you build up your empire/city/farm/etc. In Takenoko, it will probably only take you a few turns of score an objective card. And because the bamboo garden is communal, sometimes it will take less then that if a player inadvertently helps you out.

The player chooses an Improvement chip from those available in the reserve. It can then be placed immediately on a plot or stored on his individual Board. If no Improvement is available, the player applies the effect of another climatic condition of his choice (sun, rain, wind or storm). The key to Takenoko is completing those Objectives. They range from feeding certain types or quantities of bamboo to the panda (there are common green tiles that grow green bamboo, less-common yellow, and rarer-still pink), to having certain alignments of garden terrain (such as a row of 3x yellows, for example), to having a certain amount of bamboo grown in a certain tile. Rather deliciously, these objectives clash somewhat; while Player A is trying to grow bamboo using the gardener, Player B might be more interested in feeding it to the panda!If he gets the "?" face, the player chooses what conditions they wish to apply this turn: Sun, Rain, Wind, Storm or Clouds. Plot and gardener objectives can be completed by either player; it is possible for a player to unknowingly complete an opponent's objectives through their placement of tiles, or movement of the gardener. However, panda objectives can only be completed by using the bamboo collected by that player.

Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article. You can move the panda in a straight line, any number of plots in the direction you choose. As with the gardener, the panda can only move over plots and not empty spaces in between. The panda then eats a section of bamboo from the plot where he ends up. You then keep this piece of bamboo on your player board and use it to fulfil an objective card. The comic beginning sets the stage for a light-hearted, charming experience that might even inspire related haiku. Does it deliver? I believe it does. “Bamboo sprout” I think it’s fair to say that designer Antoine Bauza has another hit on his hand with Takenoko. He created one of my favorite game of all times in 7 Wonders and I think he has done an amazing job with Takenoko. If I’m looking for a light euro game, this will probably be my new go to game. During setup, personal boards are passed around for storing various items and marking out selected actions. The pond tile is placed at the center of the table to ready the garden while the Gardener and Panda figures stand in the water, presumably to cool their ankles.

But to be honest, my favorite part of the game is just watching the garden grow. It’s bright, it’s vibrant and it’s a pleasure to view. I love as it slowly expands from a single pond into an multi-plot garden with varying degrees of bamboo height. There are not too many euro games out there with this enjoyable of components. It’s nice to play one that is both highly thematic and works so well with the rules. That’s another thing I like about Takenoko. The theme and the game play are perfectly intertwined. Many times euro games are criticized for having a pasted on theme (Dominion, Lords of Waterdeep). However in Takenoko, both the theme and the game play fit together perfectly. Change either one and you have a completely different game. The player moves the panda in a straight line, any number of plots in the direction of his choice. The panda is only allowed to move over plots, not empty spaces between plots. Completed objectives are played in front of the players on their turn. Once the required number are played, the game ends. The player with the most victory points in the winner. In Takenoko, players must manage 3 different types of bamboo, the gardener and the hungry panda. The garden is communal, so one players actions will affect another. Game Experience: This is the most random aspect of the game, which is good for players who like to have more control over their experience. Perform Two Actions As stated earlier, players are charged with cultivating a bamboo garden and taking care of the royal panda. On a players turn, they will build the garden plots, grow bamboo, feed the panda, irrigate the land and draw objective cards. Players roll a weather die at the start of their turn that will provide a random benefit to the player, possibly providing them with more actions. Players use their 2 actions per turn to achieve the specific goals on their objective cards. Once a player meets the conditions on an objective card, they can play them to claim the victory points. Once enough cards are played, the game ends and the high scorer is the winner. Components:

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