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Nier / Game

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Yoko took from it the idea of a terrible event where both sides believed they were doing the right thing, and wanted to show the player multiple perspectives of the same events. They created clones resistant to the disease, Replicants, and intended to recombine the souls, or Gestalts, with the Replicant bodies once the disease had died out; [18] Devola and Popola were androids set to oversee the project.

These spells include projectiles and large shadowy fists, among others; new spells are acquired in the first half of the game by completing specific battles. was announced in March 2020 as part of the 10th anniversary celebrations for the series and was slated for a worldwide release for PlayStation 4, Xbox One, and Windows. The story is incredibly well written, and has several unexpected twists and turns which work greatly in its favor. Nier was designed to have gameplay that would appeal to players outside of Japan, where Cavia is based; additionally, the Gestalt version of the game has an older main character for the same reason.

I've heard people complain about hte combat, I don't know why, there's dozens of weapons and abilities to mix and match and smash the enemy to dust Feels good, variety and satisfaction, what's missing? A lot of enemies will spam projectiles in all directions, making you jump, dodge and fight your way through the barrage of damaging orbs to reach your target, making for some very interesting fights. Thanks to a strong narrative and a relatively good concept, Nier is to be considered a decent addition to the PS3's and 360's RPG catalog.

This leaves Nier feeling fresh and unique for quite awhile, but once the shine wears off, you'll find yourself just playing to get it done.

And I learned something about myself, as well: It takes a lot more than sassy books and hermaphrodites to keep my interest these days. Approaching "Nier Replicant / Nier Gestalt" depicting different protagonists on PS3 and Xbox 360] (in Japanese). It really deserves the attentions like its successor, they are all masterpieces in their own right, and when the stories end you can still enjoy their beautiful soundtracks in the years to come. Nier was released to mixed reception; reviewers praised the story, characters and soundtrack and were mixed in their opinions of how well the disparate gameplay elements were connected. It is revealed that the Shadowlord's true identity is the Gestalt form of the protagonist from the prologue; the protagonist the player has been controlling for the majority of the game is his Replicant.

For every positive it has, there seems to be a corresponding negative, but overall the game seems to be better than the sum of it's parts. The execution of some gameplay elements was criticized, notably the side quests, and the graphics were regarded as substandard.Jump into the title role of the unyielding Nier as he begins his desperate quest to discover a cure for his daughter, Yonah, who is stricken with the deadly Black Scrawl disease. Each character has a very memorable personality thanks to the good VO, and you will get to like each character equally no matter who they are (Kaine is just great, liked her the moment she appeared, Emil is very likeable in many ways).

I'm just not convinced that this grab bag of half-baked ideas and gratuitous filler makes for a great videogame. Les allers et retours sont d'ailleurs légion et symptomatiques de cette allure très supecte qu'a le jeu, cette sale allure de saloperie de merde de "Hack-and-Slash" à la con de mes deux. International products have separate terms, are sold from abroad and may differ from local products, including fit, age ratings, and language of product, labeling or instructions.The developers believed that the Japanese audience would respond more strongly to a younger protagonist, while non-Japanese audiences would prefer an adult protagonist character. The Famitsu reviewer that viewed the game the most favorably said that he was "blown away" by the multiple endings, and that "nothing like it's been done in gaming". a b スクエニ、「ニーア レプリカント/ゲシュタルト」開発チームインタビュープロデューサー齊藤氏、ディレクター横尾氏に、ゲームに込められた独特の工夫の数々を聞いてみた [Square Enix, "Nier Replicant / Gestalt" Development Team Interview We asked producer Saito and director Yokoo about the unique ingenuity of the game. features new Japanese voicework to make the game fully voiced, and both new and rearranged music from the original composer. The gameplay borrows elements from various video game genres, occasionally switching between them and the main role-playing-based gameplay.

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