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Games Workshop - Warhammer 40,000 - Combat Patrol: Aeldari

£44.25£88.50Clearance
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Although this particular roster is not as highly competitive as others you might build with access to the full range of models, the Combat Patrol box set is by far the most cost-effective way to get into Craftworlds, and its contents are more than sufficient for midrange competitive play. But having EXECUTIONER enables your Farseer to pivot into being a powerful target elimination unit in the midgame if something goes wrong and you lose too many models early. I came to hate his grav tanks, they just had all these tricks that meant they were so difficult to kill!

The Banshees can run and charge as well but be aware you’ll be hitting on 4’s in combat instead of 3’s, reducing that earlier damage output to 4 damage instead of 5.The most obvious solution SEEMS like a robust melee unit of your own that can take a punch and hit back, like a Wraithlord with a Ghost Glaive, FORTUNE, and at least one Strands of Fate die set aside for an armor save. The additional Farseer and Wraithlord are less helpful here but maybe not as terrible as you might think. A: In Hail of Doom lists GUIDE is objectively better against most targets if only one unit is targeting them. If you are likely to come up against Thousand Sons, you need multi-damage weapons to help you get around “All is Dust,” and so on.

On the other hand, if the only long-range fire power that your opponent has is a couple of Lascannons, then obviously the Avengers are the right choice. Also, losing over and over again simply because your opponent can continuously "gotcha" you with powerful stratagems or unit abilities is less likely to happen in 500 point games, where you can quickly learn what every one of your opponent's units can do and which stratagems are most likely to appear.That’s not to say they’re all whoosh and no wallop – their bikes carry plenty of upgraded shuriken weaponry for shredding any foe foolish enough to get in the way. My sniper sergeant would be my warlord, and I planned on rolling on the DA table, in the hope of getting Ignore Cover/Precision shots.

The Vyper moved forwards to target the scouts, killing all except the sergeant, who passed his panic test.

The best option if you have to lean that way is “Grind Them Down,” but only if your opponent has lots of cheap units and you went with relatively few survivable ones. Since we are leaning into that Saim-Hann theme it would be appropriate to snag another Combat Patrol box. When they’re within range of an objective they can re-roll hit rolls of 1 with their Shuriken Catapults. They also announced the box will be dropping in April 2022, so a bit of time before you can pick it up.

You don't need enough heavy weapons fire to be able to eliminate a Tyranid Hive Tyrant in a single turn, but you should have some way to damage robust units at range. Alternatively, you could try to melt away from engagement when challenged by powerful melee units and shoot the hell out of them before your opponent can score at the beginning of her next command phase. The same is true of Warwalkers which, although a little more expensive, come with T6 and a 5+ invuln to fall back on. Silly me, they’re virtually non existent as they’ll be saving on 6’s, and that’s only thanks to their Armour of Contempt rule.The big difference between the 500pt format and larger games is that in a small game almost every decision you make is critical. Against of 500pt list that relies on one or two very powerful close combat threats, your opponent has to choose between just letting you have the objective or punching out the Warwalker with an expensive melee unit that is then subject to a powerful counter attack by the rest of your army. These powerful wraithbone constructs can be configured for ranged or melee combat, plugging gaps in your battleline and hitting the enemy where it hurts most.

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