About this deal
Vulkan over one of his fallen sons, ready to bring his righteous wrath against the enemies of the Imperium It is believed that Vulkan did not become unified with his own Legion for some years after his rediscovery, but instead stayed alongside the Emperor under His direct tutelage, during which time his presence was kept from the wider Imperium (although not from the other Primarchs who had been discovered to that time). During this period, Vulkan pursued with frightening speed and comprehension learning in the arts of war, history and science, displaying a ferocious intelligence, and also wisdom and compassion that were perhaps at odds with the role he had been destined to play as a general and breaker of worlds as all Primarchs were made to be. He fought at the side of the Emperor in battle -- a colossal, nameless warrior in emerald armour scaled like a dragon of ancient Terran myth -- and studied closely in the weapon-forges of Mars and with his brother-Primarch Ferrus Manus, whose discovery had gone before his own. When the time came, as much dictated by circumstance as by choice, for Vulkan to take charge of the XVIII th Legion he did so well-prepared for the task ahead, and set about reforging them on the anvil of war. As the Salamanders and World Eaters fought in bloody close-quarters, elsewhere on the slope, a much larger force of Firedrakes fought Angron's personal body guard, the Devourers, to a bloody stalemate. For once, the Lord of the Red Sands was close to his Honour Guard. Angron bellowed a challenge to his brother Primarch. Vulkan's name was heard amongst the guttural syllables of the World Eater's native tongue. Anointed in blood, partially obscured by scudding clouds of smoke and shimmering heat haze, Angron continued to bellow his challenge, this time in High Gothic, " Vulkan!" His voice was the like fall of cities, rumbling and booming across the vast battlefield. Angron jabbed down to his brother with one of the motorised Power Axes he carried. Its blade was burring, roaring for blood. " I name you high rider!"
As Macragge became the new home of Imperium Secundus, the second stellar empire of Humanity created by the Ultramarines Primarch Roboute, more and more survivors of the XVIII th Legion made their way to the Ultramarines' home world. Convinced of their Primarch's death, the Salamanders mourned their genetic-sire's loss. The Ultramarines had entombed Vulkan in a heavily decorated casket of pure gold -- a fitting resting place for one of the Emperor's sons, or so one would think. To the Salamanders standing vigil over Vulkan's body the cold mortuary chamber in which he now rested was a far cry from the burial rituals of the Promethean Cult. For all intent and purposes the Salamanders were a broken legion, the death of their Primarch having broken their indomitable spirit. Matters however soon changed when First Captain Artellus Numeon was successfully saved by an Ultramarine strikeforce. Many were those amongst the survivors that hoped that the return of their First Captain would give a new sense of purpose to what remained of the Legion - given them purpose and direction once again. Numeon firmly believed in his Primarch's survival, having constantly espoused the phrase, " Vulkan lives!" This became Numeon's battlecry and the cornerstone of his beliefs. Yet when Numeon asked to be taken to his Primarch, he only found an empty casket -- Vulkan's body having mysteriously vanished from his "final" resting place -- which planted the seed of doubt amongst Numeon's fellow Astartes, officers and Primarchs as to Vulkan's true condition. Dawnbringer - A warhammer of prodigious size and reputedly indestructible material construction, Dawnbringer was too great a weight for any but a Primarch to lift. Wielded by Vulkan, Dawnbringer was capable of sundering any defence set against it, from isolithic stone to the densest armour plate, and brutally crushed countless foes in the Primarch's hands. Dawnbringer also possessed unknown, formidable teleporter technology that enabled the Primarch to safely teleport over vast distances of space, even from one world to another. In celebration of the primarch's victory over the Dark Eldar in what was the year 832.M30 by the Imperial Calendar, a tournament of various contests involving tests of strength and craftsmanship common to the people of Nocturne was held. During the opening ceremonies, a stranger appeared. His skin was unusually pale, compared to the dark, swarthy complexions of the people of Nocturne, and his clothes were very strange, made of materials unfamiliar to the pre-industrial Nocturneans. When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:During the Great Crusade Vulkan gained a reputation among its participants for his unusual empathy for a primarch towards average Humans as well as his extraordinary ability to craft unique and powerful items of advanced technology. You have suffered. I know this. You have come to the abyss, and almost surrendered yourselves to it. That changes now. I am father, general, lord and mentor. I shall teach you if I can, and pass on the knowledge I have gained. Honour, self-sacrifice, self-reliance, brotherhood. It is our Promethean creed and all must adhere to it if we are to prosper. Let this be the first lesson..." The other two recovered artefacts remain on the Salamanders' moon of Prometheus, for they are valuable beyond measure. One is the Forgeship Chalice of Fire, whose vast manufactoria provide the Salamanders with their weapons of war.
Overview – In reverence of their Primarch, the Salamanders constantly have a single Forgefather that forsakes their original name for that of their sire and pursues his ancient artefacts across the galaxy. Vulkan He’stan is the latest of these most honoured Space Marines, and he is predictably one of the best equipped characters in the army; his mastery of wargear is such that it even extends to those he leads. Name plagiarism aside, He’stan is a great leader for a Salamanders force, even if they – and every other Chapter in the galaxy – no longer need his services to be a competitive army. He has a standard Captain stat-line (how many times must I say this?) which means he is a very well rounded commander even before most wargear options are included. Of course, such characters are very prone to instant death from power fists, smashing monstrous creatures and so on; this is a weakness that you always need to be aware of, so don’t send Vulkan into a fight he cannot win! Trygon Primes, Wraithlords and so on can all single the Forgefather out and slay him in a heartbeat, so always be aware of those enemies and try to avoid them as much as possible. Primarch Vulkan during the Horus Heresy wearing his artificer armour, The Draken Scale, and wielding his massive warhammer, Dawnbringer, bringing death upon his enemies. The numerically superior Death Guard had already overrun the smaller reconnaissance company and were attempting to encircle the rest of the Salamanders. Vulkan single-handedly prevented that, hitting the overlapping warriors and cutting them apart with his flaming sword. First Captain Numeon and the Pyre Guard joined him fractionally later and a dense, chaotic melee erupted. As battle continued to rage all around them, the din of the melee was pierced by savage and guttural war cries. A ruddy smog was sweeping across the battlefield, fashioned from blood-drenched mist and the smoke generated by thousands of fires. Caught in a crosswind, it slashed in from the east and brought with it the brutal challenge of a Legion that revelled in war. It was the XII th Legion -- the World Eaters. Lion El'Jonson • Jaghatai Khan • Leman Russ • Rogal Dorn • Sanguinius • Ferrus Manus • Roboute Guilliman • Vulkan • Corvus Corax • Lost Primarchs As the close of the 41st Millennium approaches, the current Forgefather of the Salamanders is Vulkan He'stan. Since his earliest days as a Scout Marine, He'stan had been a much-noted warrior. He alone of his recruiting class captured a unique beast. For his mantle he slew a mottled tri-horn, amongst the most vicious and cunning of their reptilian breed. Even teams of veteran drake-hunters might struggle to accomplish such a deed. He'stan's skills as a smith -- working his hammer upon the anvil -- were such that the master artificers stopped over his works and admired them. The sentiment was expressed in a number of ways, but all amounted to the same: truly did the blood of Vulkan himself run in the Novice.
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First things first if you’re taking Vulkan then you’re committing to playing Salamanders CT. That is really just a given. Playing to their strengths is actually easy. I piloted a Vulkan led Demi-Company+CAD+Conclave list to a 3-2 showing at last years’ BAO so it is possible to have a winning record and not play Ultrasmurfs or White Scars. As Forgefather, it is Vulkan He'stan's solemn duty to retrace the footsteps of the Salamander's Primarch. It is a quest to seek and recover the nine technological relics forged by the mighty Primarch of old, and hidden throughout the galaxy for his progeny to find. For over 7,000 years, a single Forgefather at a time has been assigned the monumental task of searching for the powerful artefacts. Over those millennia, five of the items have been recovered – including one by Vulkan He'stan himself. The Charybdis’ voyage to Nocturne made for a tale of epic proportions, for the Archenemy would not let the chance to retrieve the body of a Primarch go so easily. Suffice it to say that through the Salamaners' heroism, obstinance, and great sacrifices, did the Charybdis reach its destination, but it was not alone. Both the Death Guard and the Word Bearers had followed the valiant Battle Barge's course, intent on claiming the Primarch's body and the mighty weapon still lodged in his chest. In a last desperate gamble, the Charybdis sacrificed itself on the guns of its enemies to allow the twenty survivors of the Pyre, amongst them Artellus Numeon, to covertly evacuate Vulkan's casket in a Thunderhawk gunship to Nocturn's surface. This ruse de guerre was, however, only short-lived and the Thunderhawk was soon severely damaged, causing it to crash-landed along the Acerbian Plaine. Fortunately for Numeon and fellow survivors, Nocturne was not entirely defenceless, as Lord Chaplain Nomus Rhy'tan soon rushed to the small party's crash side. Retrieving the Primarch's body just in time to reach one of the Legion's new bastions, the Draconis Gate, the Salamanders defended their homeworld against the invading Death Guard forces and utterly annihilate them.
If the Devastator Doctrine was active for your army during the previous battle round, you can change it so that the Tactical Doctrine is now active. The Salamanders are one of the first of the twenty Legions of Space Marines founded by the Emperor Himself. They were the XVIII th Legion until they were reunited with their Primarch, Vulkan, upon what would become their homeworld -- the volcanic Death World of Nocturne. At that point they took the name Salamanders, in tribute to the enormous reptilian drakes that were the apex predators of that harsh planet. In the roll of the Imperium's forces, the Salamanders have earned their rightful place amongst the finest ever to have served. Time and again they have thrown themselves into the fires of war, holding their ground or pressing the assault with a fierce determination. Over their long history, there are many examples of the Salamanders withstanding terrible odds, tenaciously waging war until they alone emerge triumphant. Since the massive battles of the Unification Wars, the Salamanders have sustained 90% or more casualties over a dozen times -- bleeding themselves dry to preserve needed victory. Always, they rise again. Since his earliest days as a Scout, He’stan had been a much-noted warrior. He alone of his recruiting class captured a unique beast. For his mantle he slew a mottled tri-horn, amongst the most vicious and cunning of their reptilian breed. Even teams of veteran drake-hunters might struggle to accomplish such a deed. He’stan skills as a smith – working his hammer upon the anvil – were such that the master artificers stopped over his works and admired them. [5] But on the other hand, killing off and introducing a Primaris Forgefather would be a pretty substantial development for the Chapter, potentially, and frankly a bit more interesting than what the UM/Scars/RG have had. (I'm curious for the Iron Hands, but also sceptical that they'll redeem the IH mess better than David Guymer's been doing.) The Spear of Vulkan, which can burn ceramite [1]. He'stan often throws the Spear, enabling the strength of the weapon to be used at range. [2a]
Vulkan was one of the 20 superhuman primarchs and a Perpetual created by the Emperor of Mankind from altered versions of His own DNA to lead His Great Crusade and reunite the scattered peoples of Humanity within the Imperium of Man. After the slaughter ended, Vulkan saw the Remembrancer loitering by the arch and then suddenly disappearing. Following him, Vulkan and his elite Pyre Guard descended into the chambers beneath it, through a portal at its base. There they found a crude warding ceremony taking place, conducted by the primitive human tribal priests, who were ready to sacrifice an ancient Dark Eldar witch. Finally, Vulkan realised the truth: the arch was in reality, a Webway portal (though none of the Imperials, including Vulkan, knew this at the time); Vulkan had seen a "gate" like this before, in his Nocturnean youth, when Dark Eldar repeatedly utilised such a portal to raid and pillage the planet. It said that over one thousand standard years after the events of the Horus Heresy, Vulkan hid these nine artefacts around the galaxy for his Chapter to find, as a test to see if they were worthy of his leadership. Of these nine relics, five have been recovered, three of which, the Spear of Vulkan, Kesare's Mantle and the Gauntlet of the Forge, are wielded by the Chapter's cuurent Forgefather, Vulkan He'stan. Two, the Chalice of Fire and the Eye of Vulkan, remain on the Nocturnean moon of Prometheus in the Chapter's fortress-monastery, while the last four artefacts, the Engine of Woes, the Obsidian Chariot, the Unbound Flame and the Song of Entropy, have yet to be discovered.
The Strength of the Primarch stratagem grants a unit +1 strength, and causes to-wound rolls of six to deal double damage. Apply this to a Vanguard Veteran squad with Thunder Hammers and they will strike at an effective Strength 10, with some hits dealing six damage.Anyway, I can't see it. Primaris characters got new versions of their old wargear usually, and Vulkan has two primarch relics on him. They can't replace them, can't really give him gear no one else in primaris range has (unless they make huge exception for him), I can maybe see it when primaris get power spears/relic blades/flamers, not earlier. He'stan was originally the Captain of the 4th company and served in that role for a century. The Chapter Council then called him to set aside his duties as captain and become the Forgefather. As he let go of his old duties, he also received a new name; Vulkan He'stan. As a result, he lost his original name. [1] Forgefather When the primarchs were first created within the gene-laboratories hidden beneath the Himalazian Mountains on Terra, though the machinations of the Chaos Gods the gestation capsules of the nascent primarchs were scattered across the galaxy. The Promethean Opus (source of much Imperial knowledge of Vulkan) tells the tale of how one of the Emperor's superhuman children ended up on the feudal Death World of Nocturne during one of its tumultuous periods known as the "Time of Trial." Add The Crucible of Battlestratagem, which grants an additional +1 to wound in any phase, or Adrax Agatone’s Unto the Anvil aura which applies a similar buff to charging units, and you have a melee unit that can remove almost any vehicle in the game in one round of combat. His skill wasn’t only in combat either. Even as a novice his crafting skill was above and beyond hat of many of his superiors. Elder smiths could do nothing but stop and stare at his masterpieces. From early on the other Marines knew the blood of Vulkan ran through his veins.