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You do lose one key option, though: the new Weakling Kin rule means that you can’t take any non-Drukhari models in a detachment with any Drukhari units unless all the units in that detachment are Ynnari. This means no more splashing Yvraine or the Yncarne into your Drukhari detachment for psychic support. This directly proscribes something that was a central part of the 8th edition Ynnari design, so it’s an interesting hint that there’s changes coming there, too. Obsessions Showstealer van Hayley Barker is deel 2 in een spannend YA-tweeluik voor fans van De Hongerspelen. Superspannende young adult voor 15 jaar en ouder. Hoshiko en Ben zijn op de vlucht sinds ze het Circus van Silvio Sabatini tot de grond toe hebben afgebrand tijdens de explosieve finale van Showstopper. De moeder van Ben is echter vastbesloten hen op te sporen en wraak te nemen. Experts may recognise that as pretty much the sum of the key Drukhari toolkit, and that isn’t even exhaustive – there’s basically no stratagem we can ever remember using that isn’t still here in some form.
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As a general rule, you’ll want to take advantage of these upgrades where available, as they’re all very useful and open up some of the best traits and relics in the book. The unique relic is a little less exciting. One day, we will see a pistol relic that competes with other things you could take on the same unit. Spirit-Sting is not that relic. It’s not terrible, as 3 shots wounding on 2+ at AP-3 that ignore invulnerable saves is pretty scary in the abstract, but “fine” doesn’t cut it in a book as stuffed full of great options as this one is. A Raid Mastermind gives re-roll 1s to hit to all REALSPACE RAIDER CORE units, which means lots of things that normally don’t get them (Covens and Wych Cult units, all the Blades for Hire except Mandrakes, and now not Drazhar)
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Poisoned Weapons are, naturally, still here, and they now specify an unmodified dice value that they trigger on. For example, splinter rifles are Poisoned Weapon (4+), meaning that a 4+ to wound will always wound – even if your opponent has -1 to wound, for example (though bear in mind that abilities such as Transhuman Physiology will still win this arms race, owing to their particular wording). Mike Waterson> Songs> The Brisk Lad (All I Have Is My Own) The Brisk Lad / The Sheepstealer / All I Have Is My Own Basic Model | Tune-Up | Quartet | Quintet | Overture | Old Hand | Da Capo | Power Chord | Fermata | Interlude | Serenade | Songbird | Rise to Fame The HQ slot here rules. There’s a degree to which the basic Haemi and Archon are either buff characters or vessels to be infused with hilarious upgrades, but that’s absolutely fine given the choices you have access to. Meanwhile, Succubi and Drahzar absolutely rip, and the herohammer potential from this book is through the roof. Troops
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After having returned to his human form, the real Organization XIII recreated him as the Nobody Demyx and re-inducted him into the Organization. However, his spot was taken by one of Vexen's replicas and he was reduced to a reserve member. The first thing worth talking about here is the way the book is organized. As with the 8th edition Codex, the Drukhari roster is organized into three subfactions: Kabals, Wych Cults, and Haemonculus Covens. Most of the units in the book fall into one of these three categories. Just like you’re used to, if your detachment only contains units from a given subfaction, those units gain an Obsession (the Drukhari version of Chapter Tactics). The Kabal of the Poisoned Tongue lives up to their name – their Obsession, the Serpent’s Kiss, lets them improve the target number of their Poisoned Weapons by 1 to a maximum of 2+. This means your basic splinter weapons will be wounding on 3+ into all targets, which could be nasty, particularly when you combine it with the splinter cannon’s new AP-1 2 damage profile. Even better, if one of those poisoned weapons manages to kill something, its unit subtracts 1 from Combat Attrition tests until the end of the turn. They also keep their excellent redeploy stratagem – which now lets you put things into Strategic Reserves for free, and ignore any limits on reserves when doing so. The Warlord trait and relic are merely ok, but the Obsession and stratagem are well worth a look for a different take on Drukhari, particularly if you’re playing a non-Realspace Raiders list and going deep on the capabilities of your Kabalites instead. They also combo well with one of our favourite new stratagems, Potent Metallotoxins, of which more below. Flayed Skull
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Master Archons gain the Splintered Genius ability, which lets them fight a second time at the end of the Fight phase once per battle. Their Soulhelm relic imposes a -1 penalty to hit them, and also confers a 5+ ignore wound, dramatically increasing their survivability. Finally, if you choose this Archon as your Warlord, you can make them a Consummate Weaponmaster, adding 1 to the damage of their non-Relic melee weapons – nifty on a venom blade. Mostly the base ability is the big draw here, as an optional fight twice on a model you can make pretty lethal is very strong. Second, Raiding Force makes a return, in a tweaked form – as long as every Detachment in your army is a Patrol, none of them cost any CP. This is a small but welcome change – you no longer need to squeeze in three Patrols to benefit. Demyx uses an enormous Sitar, named Arpeggio, a stringed Indian instrument similar to a lute or guitar, in battle (a reference to his fondness for music). The Sitar itself is shaped like the Nobody insignia, in varying shades of blue. I. Xemnas | II. Xigbar | III. Xaldin | IV. Vexen | V. Lexaeus | VI. Zexion | VII. Saïx | VIII. Axel | IX. Demyx | X. Luxord | XI. Marluxia | XII. Larxene | XIII. Roxas