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Combat: Combat is resolved by rolling custom dice, with each unit type having a different set of symbols on the dice. Free People: Fate Marker reaches step 15, Bolg is killed or Beorn enters play and the Shadow Player has less than 6 Victory Points. Still with me? Good. While not the most complex war game out there by a long shot, The Battle of Five Armies is still quite the involved game. But with that comes the epic feeling that you’d expect with a large clash of armies at the door step of the Lonely Mountain. The Battle of Five Armies was quite the event in The Hobbit and the trio of game designers did an absolutely amazing job of capturing the feel of the battle. But we’ll get to the theme in a minute. Each of the games 9 different heroes have their own special abilities and powers. The game mechanics of The Battle of Five Armies are designed to be relatively simple, but allow for a lot of strategic depth and replayability. Here are some of the key game mechanics: The Battle of Five Armies is a two-players game that allows you to re-create the epic conclusion of The Hobbit, the world-renowned masterpiece by J.R.R. Tolkien. The Shadow player commands the armies of Bolg, the King of the Goblins of Mount Gundabad, while the Free Peoples player is in control of Men, Dwarves, and Elves, led by Gandalf to fend off the goblin army.
Once the round ends, a new rounds starts with Phase 1. The game continues in this fashion until one player completes their objective. The designers wanted to create a game that was easy to learn, but still had a lot of depth and replayability. They accomplished this by creating a set of simple game mechanics that could be easily understood, but also allowed for a lot of strategic decisions.
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The Battle of Five Armies – based on the climax of JRR Tolkien's novel The Hobbit – pits the hosts of the Elvenking, the Dwarves of Dain Ironfoot, and the Men of the Lake led by Bard the Bowman against a horde of Wolves, Goblins and Bats led by Bolg, son of Azog. Will Gandalf turn the tide for the Free Peoples? Will the Eagles arrive, or Beorn come to the rescue? Or will Bilbo the Hobbit perish in a last stand on Ravenhill? The Battle of Five Armies features a game board representing the Eastern and Southern spurs of the Lonely Mountain and the valley they encircle, and a number of plastic figures representing troops, heroes and monsters. The Battle of Five Armies was designed by Roberto Di Meglio, Marco Maggi, and Francesco Nepitello, who are well-known in the board game industry for their work on other popular games such as War of the Ring and Age of Conan. The game was published by Ares Games in 2014. Design Goals: Larry Pound reviewed The Battle of the Five Armies in The Space Gamer No. 3. [1] Pound commented that "All in all, the game [is] fair, but the total impression is not enhanced by the colors used for the unit counters or the way the terrain features are drawn." [1]
Battle of the Five Armies is a game that simulates the Battle of Five Armies. [1] Publication history [ edit ] The Shadow player commands the armies of Bolg, son of Azog, the King of the Goblins of Mount Gundabad, while the Free Peoples player is in control of Men, Dwarves and Elves, led by Gandalf to fend off the goblin army. The game is played over a series of turns, with each turn consisting of two phases: the action phase and the event phase. Action Phase:
This is where the meat of the game happens. Players roll all of their action dice and then take turns using them. The dice can have 6 possible results: